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Backup Coming Through!Credit: Kuro-chan
Sonny is scripted to automatically move down (out of the way) when backup arrives. If something is blocking Sonny from doing this (Being on the motel 2nd floor without a clear path down the stairs, for instance), this will lock the game, aside from menu access. This happens because the game only checks for Sonny's y-position without taking the x-position into account, meaning Sonny will always move down when the player is too high, regardless of whether or not he is in the way of the backup cruiser.The player will clip through the stairs if Sonny should attempt to climb down to get out of the way. This likely has to do with ego's priority not being updated while moving down the screen. This was fixed along with the bug. |
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Chuck Fires Twice!Credit: Kuro-chan
When Chuck fires his gun, his hair turns black for at least 1 frame. It was (probably) intended for the other officer to fire his gun. |
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Chuck Wears A Brown Wig!Credit: Kuro-chan
The animation demonstrates that Chuck fires two shots at the motel room, though only one round appears on screen to crash through the room window. |
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Don't Run Into Me!Credit: Kuro-chan
Sonny is able to walk around the screen as backup rolls in, assuming Sonny is low enough to not trigger any special re-directs. The player can even position Sonny in front of the vehicle as it drives in. |
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The Outer LimitsCredit: Gage Holston
When the room script is updated to 225, the out of bounds handling was not included. They were added back in for J1.000.052. |
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Drive to the Motel, Again!Credit: Gage Holston
If Sonny goes to Marie's first, then goes to the inn (where it's already closed off due an issue with the game's design), the player can get back in the vehicle and drive to the inn again... and again... and again... |
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I Have Long Legs, TodayCredit: Kuro-chan
The range for sonny being able to enter the unmarked vehicle is unusually large (vertically); the event can be triggered as high up the screen as Sonny being right in front of the stairs leading to the 2nd floor of the motel.There are instances were, while it is rare, it is possible while facing and trying to enter the vehicle near the steps can result in the game locking up, except for access to the menu. |
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I Like Your Spot!Credit: Kuro-chan
Standing on the spot where warrant officer stops at will cause the AI to frantically circle around the player for a couple seconds, then suddenly stop and lock the game. Players can still access the menu, but will be unable to continue the current game.In Atari ST 1.001.006, the officer may not even attempt to move around the player and (simply) come to a stop while locking the game. |
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I Missed WHAT?!Credit: Gage Holston
After Sonny learns of Marie's kidnapping, the personal car check for which motel script is run is set to 225 (Post-crime scene). If the player drives to the motel using the personal car, they will be unable to access the motel room plus the the game movement and function keys will lock up. It is probable the script is waiting for Keith to get out of the vehicle and do/say something (which cannot happen under the circumstances).This is fixed by 1.001.006: There is no longer any unique update for the personal car. |
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Keith, you had ONE job!Category: OopsCredit: Kuro-chan
Not having Keith with you and attempting to open the door (with the key) while backup is there will throw an "oops" and end the game. |
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Kissu no Yuurei (Keith's Ghost)Credit: Kuro-chan
While along the very bottom of the screen, Sonny can clip through Keith after opening the door to the motel room. |
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MoonwalkingCategory: MoonwalkingCredit: Sierra Art
The player can walk into walls. |
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Motel is Already Falling Apart...Credit: Kuro-chan
Once script 225 is the motel script, a number of objects have their vertical alignment shifted by one pixel: The hotel manager, staircase, motel sign, and Room 206's door.The door to Room 108's is placed in the exact position, but the identifier was shifted down a pixel. |
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Out of BoundsCategory: Out of BoundsCredit: Gage Holston, Kuro-chan
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Painfully Slow Cleanup!Credit: Kuro-chan
If Sonny drives away in his personal vehicle to somewhere and comes back, the crime scene is left intact. This happens because the personal vehicle check for which motel script is run is not updated by the motel or crime scene related stuff.This no longer applies after Sonny learns of Marie's kidnapping, since the motel script is updated to 225 for the personal vehicle 'after' the kidnapping has been determined.As of 1.001.006. The crime scene will be cleaned up after Sonny drives somewhere. |
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Quick Cleanup!Credit: Kuro-chan
If Sonny enters the unmarked vehicle any time after Global Variable 100 is set to 12 (After the door to room 108 is blown open by Bains' trap) and exit, the crime scene will be cleaned up and Sonny will be unable to enter the motel room.This does not happen if Sonny is using his personal car for the scenario. If the player returns to the scene before visiting Marie using the personal car, they can still access the motel room.As of 1.001.006. Exiting and re-entering will clear up the tear gas (if it is active) and the crime scene remains intact. |
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That Door Looks Hurt!Credit: Kuro-chan
The door animation is misaligned when Sonny 'kicks it down' instead of opening it with the motel key (You know, the normal way). |
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The Gun Frees Me!Credit: Kuro-chan
Drawing the gun while the warrant officer approaches will allow the player to move around. This is prevented if the officer freezes up (Because Sonny is on his arrival spot). |
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Keith's Outta Here!Credit: Gage Holston
Upon exiting from the motel interior, the player can precisely move with Keith to screw up his pathing to his usual destination point. Sometimes depending on how the player moves, he can even start moonwalking off-screen. After a 10-13 minutes, he'll suddenly teleport to his usual spot.However, if the player is standing in his spot when this happens, Keith will remain gone and the game will lock up except for menu access.
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I'm the Manager Now!Category: Out of BoundsCredit: Gage Holston
It's possible to clip onto a seam of walkable terrain where the motel manager resides. It's not exactly clear how the movement to get in works, so you may have to fiddle with it before you clip inside. |
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Swung to the Other SideCredit: Gage Holston
There's a thin area at the Room 108 door where Sonny can open the door from upper half without being killed. When the shotgun blast goes off, Sonny will warp to the bottom half of the door. |
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Trunk TroubleCredit: Gage Holston
In the 225 version of the room, the trunk on the unmarked car doesn't function properly. The programmers forgot to include 'global135 = 1' in the open trunk code, meaning the game never actually registers it as opened. |
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Upper DeckerCategory: Out of BoundsCredit: Gage Holston
There's a bit of walkable area on the upper floor of the motel that can't be reached normally. By positioning Sonny VERY precisely, you can draw the gun and shove Sonny into that walkable area.
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Imprisoned KeithCategory: Out of BoundsCredit: Gage Holston
It's possible to get Keith stuck out of bounds.Perform Upper Decker and get Keith upstairs as normal. Walk in and out of the follow script trigger, until Keith is roughly in the spot shown in the gif. Walk back into the trigger and Keith will disappear. With any luck, Keith will have clipped into the OOB with you. If Keith ends up in the right spot, you can draw your gun and clip Sonny back in bounds.
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I am NOT Bains!Credit: Kuro-chan
Drawing the gun while the warrant officer approaches will allow the player to move around. The police officer that arrives on scene can be called by any name when using the 'talk' command, except for Keith (He is special, after all). |
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We Have a Shotgun?!Credit: Kuro-chan
Attempting to get the Browning shotgun out of the trunk before Keith grabs it will tell the player Sonny should not remove it from the trunk, even though it is not there.If Keith has been in the motel and the Field Kit is not in the trunk, the game will tell Sonny the trunk is empty, even though the same dialogue for trying to remove the Browning will appear. |
| Lytton PD | Parking Lot · Hallway · Narcotics · Homicide · Locker Room · Burglary · File Cabinet · Computer · Locker · Shooting Range (Outside · Inside) | |
| Vehicles | Unmarked Car · Personal Car | |
| Jail | Parking Garage · Indoors | |
| Oak Tree Mall | Parking Lot · Vehicle | |
| Cotton Cove | Cove, Left · Cove, Middle · Cove, Right · River Left · River Middle · River Right · Van | |
| Airport | Parking Lot · Vehicle · Crosswalk · Terminal · Escalator · Rental Agency · Bathroom · Security | |
| Arnie's | Parking Lot · Restaurant | |
| Warehouse | Parking Lot · Trunk | |
| Motel | Parking Lot · Room 108 | |
| Marie's House | Driveway · Marie's House | |
| Airplane | Airplane · Towel Dispenser | |
| Steelton PD | Office | |
| Burt Park | Park Entrance · Park Pond · Park, West · Park, East · Park Picnic Area | |
| Sewer | Sewer · Control Room | |
| * Everything Else |
| King's Quest Series | King's Quest I · King's Quest III · King's Quest VI |
| Leisure Suit Larry Series | Leisure Suit Larry I · Leisure Suit Larry II · Leisure Suit Larry III |
| Police Quest Series | Police Quest I · Police Quest II |
| Quest for Glory Series | Quest for Glory · Quest for Glory II |
| Space Quest Series | Space Quest I · Space Quest II · Space Quest III |
| Courtesy of Japan | Silpheed · Zeliard |
| Misc. | Winnie the Pooh In The Hundred Acre Wood |
| Category: | Moonwalking | Oops | Out of Bounds |