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Parking Lot (PQ2 Motel)


Snuggler's Inn
Parking Lot

Room ID#(s): 25, 225
Bugs & Glitches: Yes
Odd Coding: Yes

Notes


Commands



Bugs and Glitches


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But I was out of the way...

Backup Coming Through!

Credit: Kuro-chan


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Sonny is scripted to automatically move down (out of the way) when backup arrives. If something is blocking Sonny from doing this (Being on the motel 2nd floor without a clear path down the stairs, for instance), this will lock the game, aside from menu access. This happens because the game only checks for Sonny's y-position without taking the x-position into account, meaning Sonny will always move down when the player is too high, regardless of whether or not he is in the way of the backup cruiser.

The player will clip through the stairs if Sonny should attempt to climb down to get out of the way. This likely has to do with ego's priority not being updated while moving down the screen. This was fixed along with the bug.

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Yeah, it was too stylish!

Chuck Fires Twice!

Credit: Kuro-chan


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When Chuck fires his gun, his hair turns black for at least 1 frame. It was (probably) intended for the other officer to fire his gun.

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Where did second shot go--- KEITH?!

Chuck Wears A Brown Wig!

Credit: Kuro-chan


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The animation demonstrates that Chuck fires two shots at the motel room, though only one round appears on screen to crash through the room window.

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They must have not seen me.

Don't Run Into Me!

Credit: Kuro-chan


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Sonny is able to walk around the screen as backup rolls in, assuming Sonny is low enough to not trigger any special re-directs. The player can even position Sonny in front of the vehicle as it drives in.

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There goes Sonny, again...

The Outer Limits

Credit: Gage Holston


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When the room script is updated to 225, the out of bounds handling was not included. They were added back in for J1.000.052.

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Wasn't I just here...?

Drive to the Motel, Again!

Credit: Gage Holston


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If Sonny goes to Marie's first, then goes to the inn (where it's already closed off due an issue with the game's design), the player can get back in the vehicle and drive to the inn again... and again... and again...

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Damn, my reach is good, today!

I Have Long Legs, Today

Credit: Kuro-chan


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The range for sonny being able to enter the unmarked vehicle is unusually large (vertically); the event can be triggered as high up the screen as Sonny being right in front of the stairs leading to the 2nd floor of the motel.

There are instances were, while it is rare, it is possible while facing and trying to enter the vehicle near the steps can result in the game locking up, except for access to the menu.

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Hey, this IS a nice-looking spot!

I Like Your Spot!

Credit: Kuro-chan


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Standing on the spot where warrant officer stops at will cause the AI to frantically circle around the player for a couple seconds, then suddenly stop and lock the game. Players can still access the menu, but will be unable to continue the current game.

In Atari ST 1.001.006, the officer may not even attempt to move around the player and (simply) come to a stop while locking the game.

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Must... Bring... KEITH!

I Missed WHAT?!

Credit: Gage Holston


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After Sonny learns of Marie's kidnapping, the personal car check for which motel script is run is set to 225 (Post-crime scene). If the player drives to the motel using the personal car, they will be unable to access the motel room plus the the game movement and function keys will lock up. It is probable the script is waiting for Keith to get out of the vehicle and do/say something (which cannot happen under the circumstances).

This is fixed by 1.001.006: There is no longer any unique update for the personal car.

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Keith's power traverses across Lytton.

Keith, you had ONE job!

Category: Oops
Credit: Kuro-chan


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Not having Keith with you and attempting to open the door (with the key) while backup is there will throw an "oops" and end the game.

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Maybe he's not really there...

Kissu no Yuurei (Keith's Ghost)

Credit: Kuro-chan


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While along the very bottom of the screen, Sonny can clip through Keith after opening the door to the motel room.

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Who's the candyman?

Moonwalking

Category: Moonwalking
Credit: Sierra Art


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The player can walk into walls.

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The stain of Bains ruins this once glorious palace.

Motel is Already Falling Apart...

Credit: Kuro-chan


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Once script 225 is the motel script, a number of objects have their vertical alignment shifted by one pixel: The hotel manager, staircase, motel sign, and Room 206's door.

The door to Room 108's is placed in the exact position, but the identifier was shifted down a pixel.

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Just checking for back doors.

Out of Bounds

Category: Out of Bounds
Credit: Gage Holston, Kuro-chan


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  • #1 Using down-left along the edge of the vehicle can get the player caught along the bottom of the vehicle. If the player speed has been set to a high enough value (slowest possible), there should be enough room to keep alternating between Down and PgDown to move right along the vehicle and escape. Otherwise, this may require a system reset.
  • #2 Alternating between Right and PgDown along the bottom corner of the screen, the player can wrap around the map boundary and move around behind the lower half of the screen. It cuts off at 132, meaning the player cannot loop around the entire screen and come back out on other side unless they are willing to move and see the popup text in excess of 21,000+ times.
  • On an amusing note: If the player has moved far enough away from the screen, Keith will start following the player through the clipped wall. If the player manages to return to the vehicle and Keith is stuck and unable to return, this will lock up the game, though the menu will be accessible.

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And they call Sonny the two-hour man...

Painfully Slow Cleanup!

Credit: Kuro-chan


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If Sonny drives away in his personal vehicle to somewhere and comes back, the crime scene is left intact. This happens because the personal vehicle check for which motel script is run is not updated by the motel or crime scene related stuff.

This no longer applies after Sonny learns of Marie's kidnapping, since the motel script is updated to 225 for the personal vehicle 'after' the kidnapping has been determined.

As of 1.001.006. The crime scene will be cleaned up after Sonny drives somewhere.

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And they call Keith the two-minute man...

Quick Cleanup!

Credit: Kuro-chan


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If Sonny enters the unmarked vehicle any time after Global Variable 100 is set to 12 (After the door to room 108 is blown open by Bains' trap) and exit, the crime scene will be cleaned up and Sonny will be unable to enter the motel room.

This does not happen if Sonny is using his personal car for the scenario. If the player returns to the scene before visiting Marie using the personal car, they can still access the motel room.

As of 1.001.006. Exiting and re-entering will clear up the tear gas (if it is active) and the crime scene remains intact.

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Sonny's foot does a number to the door.
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That looks better.

That Door Looks Hurt!

Credit: Kuro-chan


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The door animation is misaligned when Sonny 'kicks it down' instead of opening it with the motel key (You know, the normal way).

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Liberty for all!

The Gun Frees Me!

Credit: Kuro-chan


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Drawing the gun while the warrant officer approaches will allow the player to move around.

This is prevented if the officer freezes up (Because Sonny is on his arrival spot).

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There he goes...
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...and he's back!

Keith's Outta Here!

Credit: Gage Holston


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Upon exiting from the motel interior, the player can precisely move with Keith to screw up his pathing to his usual destination point. Sometimes depending on how the player moves, he can even start moonwalking off-screen. After a 10-13 minutes, he'll suddenly teleport to his usual spot.

However, if the player is standing in his spot when this happens, Keith will remain gone and the game will lock up except for menu access.

  • It's also possible to glitch Keith's movement and make him go up the stairs during this.

  • By 1.002.111, Keith no longer seems able to go out of bounds and will eventually figure out how to get to his location. (Further testing required)

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As if the manager didn't have enough reason to be angry with us.

I'm the Manager Now!

Category: Out of Bounds
Credit: Gage Holston


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It's possible to clip onto a seam of walkable terrain where the motel manager resides. It's not exactly clear how the movement to get in works, so you may have to fiddle with it before you clip inside.

i
That was some shotgun blast!

Swung to the Other Side

Credit: Gage Holston


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There's a thin area at the Room 108 door where Sonny can open the door from upper half without being killed. When the shotgun blast goes off, Sonny will warp to the bottom half of the door.

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Schrodinger's Trunk.

Trunk Trouble

Credit: Gage Holston


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In the 225 version of the room, the trunk on the unmarked car doesn't function properly. The programmers forgot to include 'global135 = 1' in the open trunk code, meaning the game never actually registers it as opened.

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Seems this part of the motel is a bit unfinished.
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Keith finally learned how stairs work!

Upper Decker

Category: Out of Bounds
Credit: Gage Holston


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There's a bit of walkable area on the upper floor of the motel that can't be reached normally. By positioning Sonny VERY precisely, you can draw the gun and shove Sonny into that walkable area.

  • Walking into a certain spot in this area will trigger Keith's follow script, as long as the player has just opened the Room 108 door. Keith can actually climb the stairs to try and reach Sonny, which normally is not possible. (The priority layers are also broken for Keith)

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One may escape, but another may be trapped.

Imprisoned Keith

Category: Out of Bounds
Credit: Gage Holston


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It's possible to get Keith stuck out of bounds.

Perform Upper Decker and get Keith upstairs as normal. Walk in and out of the follow script trigger, until Keith is roughly in the spot shown in the gif. Walk back into the trigger and Keith will disappear. With any luck, Keith will have clipped into the OOB with you. If Keith ends up in the right spot, you can draw your gun and clip Sonny back in bounds.

  • While it may be distressing to see Keith trapped here, it is the only way for Sonny to escape from this out of bounds.

  • If you try entering the car, the game will softlock since it will be impossible for Keith to make his way to his door.

Odd Coding


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That guy is a cop, not a ---

I am NOT Bains!

Credit: Kuro-chan


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Drawing the gun while the warrant officer approaches will allow the player to move around.

The police officer that arrives on scene can be called by any name when using the 'talk' command, except for Keith (He is special, after all).

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That was the shotgun Keith brought out.

We Have a Shotgun?!

Credit: Kuro-chan


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Attempting to get the Browning shotgun out of the trunk before Keith grabs it will tell the player Sonny should not remove it from the trunk, even though it is not there.

If Keith has been in the motel and the Field Kit is not in the trunk, the game will tell Sonny the trunk is empty, even though the same dialogue for trying to remove the Browning will appear.



Category: Moonwalking | Oops | Out of Bounds
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Website concept and scripts created by: Kuro-chan
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